4 Operational behavior

4.1 Session State

In order to implement QoS 1 and QoS 2 protocol flows the Client and Server need to associate state with the Client Identifier, this is referred to as the Session State. The Server also stores the subscriptions as part of the Session State.

 

The session can continue across a sequence of Network Connections. It lasts as long as the latest Network Connection plus the Session Expiry Interval.

 

The Session State in the Client consists of:

  • QoS 1 and QoS 2 messages which have been sent to the Server, but have not been completely acknowledged.
  • QoS 2 messages which have been received from the Server, but have not been completely acknowledged.

 

The Session State in the Server consists of:

  • The existence of a Session, even if the rest of the Session State is empty.
  • The Clients subscriptions, including any Subscription Identifiers.
  • QoS 1 and QoS 2 messages which have been sent to the Client, but have not been completely acknowledged.
  • QoS 1 and QoS 2 messages pending transmission to the Client and OPTIONALLY QoS 0 messages pending transmission to the Client.
  • QoS 2 messages which have been received from the Client, but have not been completely acknowledged.The Will Message and the Will Delay Interval
  • If the Session is currently not connected, the time at which the Session will end and Session State will be discarded.

Retained messages do not form part of the Session State in the Server, they are not deleted as a result of a Session ending.

Solace Implementation Note

When a session is disconnected:

  • The Solace server continues to store any currently queued and newly arriving QoS 1 and QoS 2 messages that match QoS 1 subscriptions.
  • The Solace server discards any currently queued QoS 0 messages and does not enqueue any QoS 0 messages that arrive while the session is disconnected.

4.1.1 Storing Session State

The Client and Server MUST NOT discard the Session State while the Network Connection is open[MQTT-4.1.0-1]. The Server MUST discard the Session State when the Network Connection is closed and the Session Expiry Interval has passed[MQTT-4.1.0-2].

 

Non-normative comment

The storage capabilities of Client and Server implementations will of course have limits in terms of capacity and may be subject to administrative policies. Stored Session State can be discarded as a result of an administrator action, including an automated response to defined conditions. This has the effect of terminating the Session. These actions might be prompted by resource constraints or for other operational reasons. It is possible that hardware or software failures may result in loss or corruption of Session State stored by the Client or Server. It is prudent to evaluate the storage capabilities of the Client and Server to ensure that they are sufficient.

4.1.2 Session State non-normative examples

For example, an electricity meter reading solution might use QoS 1 messages to protect the readings against loss over the network. The solution developer might have determined that the power supply is sufficiently reliable that, in this case, the data in the Client and Server can be stored in volatile memory without too much risk of its loss.

Conversely a parking meter payment application provider might decide that the payment messages should never be lost due to a network or Client failure. Thus, they require that all data be written to non-volatile memory before it is transmitted across the network.

4.2 Network Connections

The MQTT protocol requires an underlying transport that provides an ordered, lossless, stream of bytes from the Client to Server and Server to Client. This specification does not require the support of any specific transport protocol. A Client or Server MAY support any of the transport protocols listed here, or any other transport protocol that meets the requirements of this section.

 

A Client or Server MUST support the use of one or more underlying transport protocols that provide an ordered, lossless, stream of bytes from the Client to Server and Server to Client[MQTT-4.2-1].

 

Non-normative comment

TCP/IP as defined in [RFC0793] can be used for MQTT v5.0. The following transport protocols are also suitable:

 

Non-normative comment

TCP ports 8883 and 1883 are registered with IANA for MQTT TLS and non-TLS communication respectively.

 

Non-normative comment

Connectionless network transports such as User Datagram Protocol (UDP) are not suitable on their own because they might lose or reorder data.

Solace Implementation Note

  • The Solace server supports TCP/IP transport of MQTT.
  • The Solace server supports TLS transport of MQTT.
  • The Solace server supports WebSocket transport of MQTT.
  • The Solace server supports WebSocket Secure transport of MQTT.

4.3 Quality of Service levels and protocol flows

MQTT delivers Application Messages according to the Quality of Service (QoS) levels defined in the following sections. The delivery protocol is symmetric, in the description below the Client and Server can each take the role of either sender or receiver. The delivery protocol is concerned solely with the delivery of an application message from a single sender to a single receiver. When the Server is delivering an Application Message to more than one Client, each Client is treated independently. The QoS level used to deliver an Application Message outbound to the Client could differ from that of the inbound Application Message.

Solace Implementation Note

The following table summarizes Solace PubSub+ software behavior for all combinations of a message published with one QoS matching a subscription with a second QoS. The behavior shown in the table adheres to the MQTT specification.

Resulting QoS Level of Messages to be Consumed

 

Subscribe QoS

Publish QoS

0

1

2

0

0

0

0

1

0

1

1

2

0

1

1

  • Messages published with QoS 0 are not queued on the Solace PubSub+ event broker if not subscribing.
  • Messages published with QoS 1 are queued on the Solace PubSub+ event broker even when subscribing clients are not connected. QoS 2 subscriptions are downgraded to QoS 1, and are therefore treated in the same manner.

4.3.1 QoS 0: At most once delivery

The message is delivered according to the capabilities of the underlying network. No response is sent by the receiver and no retry is performed by the sender. The message arrives at the receiver either once or not at all.

 

In the QoS 0 delivery protocol, the sender

  • MUST send a PUBLISH packet with QoS 0 and DUP flag set to 0[MQTT-4.3.1-1].

In the QoS 0 delivery protocol, the receiver

  • Accepts ownership of the message when it receives the PUBLISH packet.

Figure 4.1 – QoS 0 protocol flow diagram, non-normative example

Sender Action

Control Packet

Receiver Action

PUBLISH QoS 0, DUP=0

 

 

 

 

---------->

 

 

 

Deliver Application Message to appropriate onward recipient(s)

4.3.2 QoS 1: At least once delivery

This Quality of Service level ensures that the message arrives at the receiver at least once. A QoS 1 PUBLISH packet has a Packet Identifier in its Variable Header and is acknowledged by a PUBACK packet. Section 2.2.1 provides more information about Packet Identifiers.

 

In the QoS 1 delivery protocol, the sender

  • MUST assign an unused Packet Identifier each time it has a new Application Message to publish[MQTT-4.3.2-1].
  • MUST send a PUBLISH packet containing this Packet Identifier with QoS 1 and DUP flag set to 0[MQTT-4.3.2-2].
  • MUST treat the PUBLISH packet as “unacknowledged” until it has received the corresponding PUBACK packet from the receiver. Refer to section 4.4 for a discussion of unacknowledged messages [MQTT-4.3.2-3].

The Packet Identifier becomes available for reuse once the sender has received the PUBACK packet.

Note that a sender is permitted to send further PUBLISH packets with different Packet Identifiers while it is waiting to receive acknowledgements.

 

In the QoS 1 delivery protocol, the receiver

  • MUST respond with a PUBACK packet containing the Packet Identifier from the incoming PUBLISH packet, having accepted ownership of the Application Message[MQTT-4.3.2-4].
  • After it has sent a PUBACK packet the receiver MUST treat any incoming PUBLISH packet that contains the same Packet Identifier as being a new Application Message, irrespective of the setting of its DUP flag[MQTT-4.3.2-5].

 

Figure 4.2 – QoS 1 protocol flow diagram, non-normative example

Sender Action

MQTT Control Packet

Receiver action

Store message

 

 

Send PUBLISH QoS 1, DUP=0, <Packet Identifier>

---------->

 

 

 

Initiate onward delivery of the Application Message1

 

<----------

Send PUBACK <Packet Identifier>

Discard message

 

 

1The receiver does not need to complete delivery of the Application Message before sending the PUBACK. When its original sender receives the PUBACK packet, ownership of the Application Message is transferred to the receiver.

4.3.3 QoS 2: Exactly once delivery

This is the highest Quality of Service level, for use when neither loss nor duplication of messages are acceptable. There is an increased overhead associated with QoS 2.

Solace Implementation Note

QoS 2 messages from clients are accepted but are treated as QoS 1 messages. QoS 2 subscriptions from clients are accepted but are downgraded to QoS 1. Both of these behaviors are allowed by the specification.

A QoS 2 message has a Packet Identifier in its Variable Header. Section 2.2.1 provides more information about Packet Identifiers. The receiver of a QoS 2 PUBLISH packet acknowledges receipt with a two-step acknowledgement process.

 

In the QoS 2 delivery protocol, the sender:

  • MUST assign an unused Packet Identifier when it has a new Application Message to publish [MQTT-4.3.3-1].
  • MUST send a PUBLISH packet containing this Packet Identifier with QoS 2 and DUP flag set to 0[MQTT-4.3.3-2].
  • MUST treat the PUBLISH packet as “unacknowledged” until it has received the corresponding PUBREC packet from the receiver[MQTT-4.3.3-3]. Refer to section 4.4 for a discussion of unacknowledged messages.
  • MUST send a PUBREL packet when it receives a PUBREC packet from the receiver with a Reason Code value less than 0x80. This PUBREL packet MUST contain the same Packet Identifier as the original PUBLISH packet[MQTT-4.3.3-4].
  • MUST treat the PUBREL packet as “unacknowledged” until it has received the corresponding PUBCOMP packet from the receiver[MQTT-4.3.3-5].
  • MUST NOT re-send the PUBLISH once it has sent the corresponding PUBREL packet[MQTT-4.3.3-6].
  • MUST NOT apply Message expiry if a PUBLISH packet has been sent[MQTT-4.3.3-7].

 

The Packet Identifier becomes available for reuse once the sender has received the PUBCOMP packet or a PUBREC with a Reason Code of 0x80 or greater.

 

Note that a sender is permitted to send further PUBLISH packets with different Packet Identifiers while it is waiting to receive acknowledgements, subject to flow control as described in section 4.9.

 

In the QoS 2 delivery protocol, the receiver:

  • MUST respond with a PUBREC containing the Packet Identifier from the incoming PUBLISH packet, having accepted ownership of the Application Message[MQTT-4.3.3-8].
  • If it has sent a PUBREC with a Reason Code of 0x80 or greater, the receiver MUST treat any subsequent PUBLISH packet that contains that Packet Identifier as being a new Application Message[MQTT-4.3.3-9].
  • Until it has received the corresponding PUBREL packet, the receiver MUST acknowledge any subsequent PUBLISH packet with the same Packet Identifier by sending a PUBREC. It MUST NOT cause duplicate messages to be delivered to any onward recipients in this case[MQTT-4.3.3-10].

    Solace Implementation Note

    In this case the Solace server MAY cause duplicate messages to be delivered onward to QoS 1 subscribers.

  • MUST respond to a PUBREL packet by sending a PUBCOMP packet containing the same Packet Identifier as the PUBREL[MQTT-4.3.3-11].
  • After it has sent a PUBCOMP, the receiver MUST treat any subsequent PUBLISH packet that contains that Packet Identifier as being a new Application Message[MQTT-4.3.3-12].
  • MUST continue the QoS 2 acknowledgement sequence even if it has applied message expiry [MQTT-4.3.3-13].

4.4 Message delivery retry

When a Client reconnects with Clean Start set to 0 and a session is present, both the Client and Server MUST resend any unacknowledged PUBLISH packets (where QoS > 0) and PUBREL packets using their original Packet Identifiers. This is the only circumstance where a Client or Server is REQUIRED to resend messages. Clients and Servers MUST NOT resend messages at any other time[MQTT-4.4.0-1].

 

If PUBACK or PUBREC is received containing a Reason Code of 0x80 or greater the corresponding PUBLISH packet is treated as acknowledged, and MUST NOT be retransmitted[MQTT-4.4.0-2].

 

Figure 4.3 – QoS 2 protocol flow diagram, non-normative example

Sender Action

MQTT Control Packet

Receiver Action

Store message

 

 

PUBLISH QoS 2, DUP=0
 <Packet Identifier>

 

 

 

---------->

 

 

 

Store <Packet Identifier> then Initiate onward delivery of the Application Message1

 

 

PUBREC <Packet Identifier><Reason Code>

 

<----------

 

Discard message, Store PUBREC received <Packet Identifier>

 

 

PUBREL <Packet Identifier>

 

 

 

---------->

 

 

 

Discard <Packet Identifier>

 

 

Send PUBCOMP <Packet Identifier>

 

<----------

 

Discard stored state

 

 

1The receiver does not need to complete delivery of the Application Message before sending the PUBREC or PUBCOMP. When its original sender receives the PUBREC packet, ownership of the Application Message is transferred to the receiver. However, the receiver needs to perform all checks for conditions which might result in a forwarding failure (e.g. quota exceeded, authorization, etc.) before accepting ownership. The receiver indicates success or failure using the appropriate Reason Code in the PUBREC.

4.5 Message receipt

When a Server takes ownership of an incoming Application Message it MUST add it to the Session State for those Clients that have matching Subscriptions[MQTT-4.5.0-1]. Matching rules are defined in section 4.7.

 

Under normal circumstances Clients receive messages in response to Subscriptions they have created. A Client could also receive messages that do not match any of its explicit Subscriptions. This can happen if the Server automatically assigned a subscription to the Client. A Client could also receive messages while an UNSUBSCRIBE operation is in progress. The Client MUST acknowledge any Publish packet it receives according to the applicable QoS rules regardless of whether it elects to process the Application Message that it contains[MQTT-4.5.0-2].

4.6 Message ordering

The following these rules apply to the Client when implementing the protocol flows defined in section 4.3.

  • When the Client re-sends any PUBLISH packets, it MUST re-send them in the order in which the original PUBLISH packets were sent (this applies to QoS 1 and QoS 2 messages)[MQTT-4.6.0-1]
  • The Client MUST send PUBACK packets in the order in which the corresponding PUBLISH packets were received (QoS 1 messages)[MQTT-4.6.0-2]
  • The Client MUST send PUBREC packets in the order in which the corresponding PUBLISH packets were received (QoS 2 messages)[MQTT-4.6.0-3]
  • The Client MUST send PUBREL packets in the order in which the corresponding PUBREC packets were received (QoS 2 messages)[MQTT-4.6.0-4]

 

An Ordered Topic is a Topic where the Client can be certain that the Application Messages in that Topic from the same Client and at the same QoS are received are in the order they were published. When a Server processes a message that has been published to an Ordered Topic, it MUST send PUBLISH packets to consumers (for the same Topic and QoS) in the order that they were received from any given Client [MQTT-4.6.0-5]. This is addition to the rules listed above.

 

By default, a Server MUST treat every Topic as an Ordered Topic when it is forwarding messages on Non‑shared Subscriptions. [MQTT-4.6.0-6]. A Server MAY provide an administrative or other mechanism to allow one or more Topics to not be treated as an Ordered Topic.

 

Non-normative comment

The rules listed above ensure that when a stream of messages is published and subscribed to an Ordered Topic with QoS 1, the final copy of each message received by the subscribers will be in the order that they were published. If the message is re-sent the duplicate message can be received after one of the earlier messages is received. For example, a publisher might send messages in the order 1,2,3,4 but the subscriber might receive them in the order 1,2,3,2,3,4 if there is a network disconnection after message 3 has been sent.

If both Client and Server set Receive Maximum to 1, they make sure that no more than one message is “in-flight” at any one time. In this case no QoS 1 message will be received after any later one even on re-connection. For example a subscriber might receive them in the order 1,2,3,3,4 but not 1,2,3,2,3,4. Refer to section 4.9 Flow Control for details of how the Receive Maximum is used.

4.7 Topic Names and Topic Filters

4.7.1 Topic wildcards

The topic level separator is used to introduce structure into the Topic Name. If present, it divides the Topic Name into multiple “topic levels”.

A subscription’s Topic Filter can contain special wildcard characters, which allow a Client to subscribe to multiple topics at once.

The wildcard characters can be used in Topic Filters, but MUST NOT be used within a Topic Name[MQTT-4.7.0-1].

 

Solace Implementation Note

The Solace server allows wildcard characters to be used in Topic Names. However, it treats them as literal characters with no special meaning.

4.7.1.1 Topic level separator

The forward slash (‘/’ U+002F) is used to separate each level within a topic tree and provide a hierarchical structure to the Topic Names. The use of the topic level separator is significant when either of the two wildcard characters is encountered in Topic Filters specified by subscribing Clients. Topic level separators can appear anywhere in a Topic Filter or Topic Name. Adjacent Topic level separators indicate a zero-length topic level.

4.7.1.2 Multi-level wildcard

The number sign (‘#’ U+0023) is a wildcard character that matches any number of levels within a topic. The multi-level wildcard represents the parent and any number of child levels. The multi-level wildcard character MUST be specified either on its own or following a topic level separator. In either case it MUST be the last character specified in the Topic Filter[MQTT-4.7.1-1].

Non-normative comment

For example, if a Client subscribes to “sport/tennis/player1/#”, it would receive messages published using these Topic Names:

  • “sport/tennis/player1”
  • “sport/tennis/player1”
  • “sport/tennis/player1/ranking
  • “sport/tennis/player1/score/wimbledon”

 

Non-normative comment

  • “sport/#” also matches the singular “sport”, since # includes the parent level
  • “#” is valid and will receive every Application Message
  • “sport/tennis/#” is valid
  • “sport/tennis#” is not valid
  • “sport/tennis/#/ranking” is not valid

4.7.1.3 Single-level wildcard

The plus sign (‘+’ U+002B) is a wildcard character that matches only one topic level.

 

The single-level wildcard can be used at any level in the Topic Filter, including first and last levels. Where it is used, it MUST occupy an entire level of the filter[MQTT-4.7.1-2]. It can be used at more than one level in the Topic Filter and can be used in conjunction with the multi-level wildcard.

Solace Implementation Note

A Solace server allows the single-level wildcard to be used to do prefix matching within a level in a Topic Filter. For example, “sport/bas+” matches both “sport/basketball” and “sport/baseball”, but not “sport/badminton”. If any string follows the single-level wildcard it is treated as a literal ‘+’ character.

Non-normative comment

For example, “sport/tennis/+” matches “sport/tennis/player1” and “sport/tennis/player2”, but not “sport/tennis/player1/ranking”. Also, because the single-level wildcard matches only a single level, “sport/+” does not match “sport” but it does match “sport/”.

  •  “+” is valid
  • “+/tennis/#” is valid
  • “sport+” is not valid
  • “sport/+/player1” is valid
  • “/finance” matches “+/+” and “/+”, but not “+”

4.7.2 Topics beginning with $

The Server MUST NOT match Topic Filters starting with a wildcard character (# or +) with Topic Names beginning with a $ character[MQTT-4.7.2-1]. The Server SHOULD prevent Clients from using such Topic Names to exchange messages with other Clients. Server implementations MAY use Topic Names that start with a leading $ character for other purposes.

Solace Implementation Note

A Solace server rejects subscriptions beginning with $ unless the server has a defined meaning for the subscription. Refer to Special Solace MQTT Topics for a list of subscriptions beginning with $ that are understood by the Solace server.

Non-normative comment

  • $SYS/ has been widely adopted as a prefix to topics that contain Server-specific information or control APIs
  • Applications cannot use a topic with a leading $ character for their own purposes

 

Non-normative comment

  • A subscription to “#” will not receive any messages published to a topic beginning with a $
  • A subscription to “+/monitor/Clients” will not receive any messages published to “$SYS/monitor/Clients”
  • A subscription to “$SYS/#” will receive messages published to topics beginning with “$SYS/”
  • A subscription to “$SYS/monitor/+” will receive messages published to “$SYS/monitor/Clients”
  • For a Client to receive messages from topics that begin with $SYS/ and from topics that don’t begin with a $, it has to subscribe to both “#” and “$SYS/#”

4.7.3 Topic semantic and usage

The following rules apply to Topic Names and Topic Filters:

  • All Topic Names and Topic Filters MUST be at least one character long[MQTT-4.7.3-1]
  • Topic Names and Topic Filters are case sensitive
  • Topic Names and Topic Filters can include the space character
  • A leading or trailing ‘/’ creates a distinct Topic Name or Topic Filter
  • A Topic Name or Topic Filter consisting only of the ‘/’ character is valid
  • Topic Names and Topic Filters MUST NOT include the null character (Unicode U+0000) [Unicode] [MQTT-4.7.3-2]
  • Topic Names and Topic Filters are UTF-8 Encoded Strings; they MUST NOT encode to more than 65,535 bytes[MQTT-4.7.3-3]. Refer to section 1.5.4.

There is no limit to the number of levels in a Topic Name or Topic Filter, other than that imposed by the overall length of a UTF-8 Encoded String.

 

Solace Implementation Note

The Solace event broker has limits for the length and number of levels of topics. See MQTT Topics for more information.

 

When it performs subscription matching the Server MUST NOT perform any normalization of Topic Names or Topic Filters, or any modification or substitution of unrecognized characters[MQTT-4.7.3-4]. Each non-wildcarded level in the Topic Filter has to match the corresponding level in the Topic Name character for character for the match to succeed.

 

Non-normative comment

The UTF-8 encoding rules mean that the comparison of Topic Filter and Topic Name could be performed either by comparing the encoded UTF-8 bytes, or by comparing decoded Unicode characters

 

Non-normative comment

  • “ACCOUNTS” and “Accounts” are two different Topic Names
  • “Accounts payable” is a valid Topic Name
  • “/finance” is different from “finance”

An Application Message is sent to each Client Subscription whose Topic Filter matches the Topic Name attached to an Application Message. The topic resource MAY be either predefined in the Server by an administrator or it MAY be dynamically created by the Server when it receives the first subscription or an Application Message with that Topic Name. The Server MAY also use a security component to authorize particular actions on the topic resource for a given Client.

4.8 Subscriptions

MQTT provides two kinds of Subscription, Shared and Non‑shared.

 

Non-normative comment

In earlier versions of MQTT all Subscriptions are Non‑shared.

4.8.1 Non‑shared Subscriptions

A Non‑shared Subscription is associated only with the MQTT Session that created it. Each Subscription includes a Topic Filter, indicating the topic(s) for which messages are to be delivered on that Session, and Subscription Options. The Server is responsible for collecting messages that match the filter and transmitting them on the Session's MQTT connection if and when that connection is active.

 

A Session cannot have more than one Non‑shared Subscription with the same Topic Filter, so the Topic Filter can be used as a key to identify the subscription within that Session.

 

If there are multiple Clients, each with its own Non‑shared Subscription to the same Topic, each Client gets its own copy of the Application Messages that are published on that Topic. This means that the Non‑shared Subscriptions cannot be used to load-balance Application Messages across multiple consuming Clients as in such cases every message is delivered to every subscribing Client.

 

4.8.2 Shared Subscriptions

A Shared Subscription can be associated with multiple subscribing MQTT Sessions. Like a Non‑shared Subscription, it has a Topic Filter and Subscription Options; however, a publication that matches its Topic Filter is only sent to one of its subscribing Sessions. Shared Subscriptions are useful where several consuming Clients share the processing of the publications in parallel.

 

Solace Implementation Note

Solace implements shared subscriptions with the following caveats:

  • Shared Subscriptions are not supported on sessions with a non-zero Expiry Interval. These will receive a CONNACK with Shared Subscriptions Available of 0.
  • All Shared Subscriptions are added as QoS 0 subscriptions. A SUBSCRIBE at QoS 1 or QoS 2 will be granted only QoS 0 in the SUBACK.

 

A Shared Subscription is identified using a special style of Topic Filter. The format of this filter is:

$share/{ShareName}/{filter}

  • $share is a literal string that marks the Topic Filter as being a Shared Subscription Topic Filter.
  • {ShareName} is a character string that does not include "/", "+" or "#"
  • {filter} The remainder of the string has the same syntax and semantics as a Topic Filter in a non-shared subscription. Refer to section 4.7.

 

A Shared Subscription's Topic Filter MUST start with $share/ and MUST contain a ShareName that is at least one character long[MQTT-4.8.2-1]. The ShareName MUST NOT contain the characters "/", "+" or "#", but MUST be followed by a "/" character. This "/" character MUST be followed by a Topic Filter[MQTT-4.8.2-2] as described in section 4.7.

 

Non-normative comment

Shared Subscriptions are defined at the scope of the MQTT Server, rather than of a Session. A ShareName is included in the Shared Subscription's Topic Filter so that there can be more than one Shared Subscription on a Server that has the same {filter} component. Typically, applications use the ShareName to represent the group of subscribing Sessions that are sharing the subscription.

Examples:

  • Shared subscriptions "$share/consumer1/sport/tennis/+" and "$share/consumer2/sport/tennis/+" are distinct shared subscriptions and so can be associated with different groups of Sessions. Both of them match the same topics as a non-shared subscription to sport/tennis/+ .

    If a message were to be published that matches sport/tennis/+ then a copy would be sent to exactly one of the Sessions subscribed to $share/consumer1/sport/tennis/+ , a separate copy of the message would be sent to exactly one of the Sessions subscribed to $share/consumer2/sport/tennis/+ and further copies would be sent to any Clients with non-shared subscriptions to sport/tennis/+

  • Shared subscription "$share/consumer1//finance" matches the same topics as a non-shared subscription to /finance.

    Note that "$share/consumer1//finance" and "$share/consumer1/sport/tennis/+" are distinct shared subscriptions, even though they have the same ShareName. While they might be related in some way, no specific relationship between them is implied by them having the same ShareName.

 

A Shared Subscription is created by using a Shared Subscription Topic Filter in a SUBSCRIBE request. So long as only one Session subscribes to a particular Shared Subscription, the shared subscription behaves like a non-shared subscription, except that:

  • The $share and {ShareName} portions of the Topic Filter are not taken into account when matching against publications.
  • No Retained Messages are sent to the Session when it first subscribes. It will be sent other matching messages as they are published.

Once a Shared Subscription exists, it is possible for other Sessions to subscribe with the same Shared Subscription Topic Filter. The new Session is associated with the Shared Subscription as an additional subscriber. Retained messages are not sent to this new subscriber. Each subsequent Application Message that matches the Shared Subscription is now sent to one and only one of the Sessions that are subscribed to the Shared Subscription.

A Session can explicitly detach itself from a Shared Subscription by sending an UNSUBSCRIBE Packet that contains the full Shared Subscription Topic Filter. Sessions are also detached from the Shared Subscription when they terminate.

A Shared Subscription lasts for as long as it is associated with at least one Session (i.e. a Session that has issued a successful SUBSCRIBE request to its Topic Filter and that has not completed a corresponding UNSUBSCRIBE). A Shared Subscription survives when the Session that originally created it unsubscribes, unless there are no other Sessions left when this happens. A Shared Subscription ends, and any undelivered messages associated with it are deleted, when there are no longer any Sessions subscribed to it.

 

Notes on Shared Subscriptions

  • If there's more than one Session subscribed to the Shared Subscription, the Server implementation is free to choose, on a message by message basis, which Session to use and what criteria it uses to make this selection.

  • Different subscribing Clients are permitted to ask for different Requested QoS levels in their SUBSCRIBE packets. The Server decides which Maximum QoS to grant to each Client, and it is permitted to grant different Maximum QoS levels to different subscribers. When sending an Application Message to a Client, the Server MUST respect the granted QoS for the Client's subscription[MQTT-4.8.2-3], in the same that it does when sending a message to a ‑Subscriber.

  • If the Server is in the process of sending a QoS 2 message to its chosen subscribing Client and the connection to the Client breaks before delivery is complete, the Server MUST complete the delivery of the message to that Client when it reconnects[MQTT-4.8.2-4] as described in section 4.3.3. If the Client's Session terminates before the Client reconnects, the Server MUST NOT send the Application Message to any other subscribed Client[MQTT-4.8.2-5].

  • If the Server is in the process of sending a QoS 1 message to its chosen subscribing Client and the connection to that Client breaks before the Server has received an acknowledgement from the Client, the Server MAY wait for the Client to reconnect and retransmit the message to that Client. If the Client'sSession terminates before the Client reconnects, the Server SHOULD send the Application Message to another Client that is subscribed to the same Shared Subscription. It MAY attempt to send the message to another Client as soon as it loses its connection to the first Client.

  • If a Client responds with a PUBACK or PUBREC containing a Reason Code of 0x80 or greater to a PUBLISH packet from the Server, the Server MUST discard the Application Message and not attempt to send it to any other Subscriber[MQTT-4.8.2-6].

  • A Client is permitted to submit a second SUBSCRIBE request to a Shared Subscription on a Session that's already subscribed to that Shared Subscription. For example, it might do this to change the Requested QoS for its subscription or because it was uncertain that the previous subscribe completed before the previous connection was closed. This does not increase the number of times that the Session is associated with the Shared Subscription, so the Session will leave the Shared Subscription on its first UNSUBSCRIBE.

  • Each Shared Subscription is independent from any other. It is possible to have two Shared Subscriptions with overlapping filters. In such cases a message that matches both Shared Subscriptions will be processed separately by both of them. If a Client has a Shared Subscription and a Non‑shared Subscription and a message matches both of them, the Client will receive a copy of the message by virtue of it having the Non‑shared Subscription. A second copy of the message will be delivered to one of the subscribers to the Shared Subscription, and this could result in a second copy being sent to this Client.

4.9 Flow Control

Clients and Servers control the number of unacknowledged PUBLISH packets they receive by using a Receive Maximum value as described in section 3.1.2.11.4 and section 3.2.2.3.2. The Receive Maximum establishes a send quota which is used to limit the number of PUBLISH QOS > 0 packets which can be sent without receiving an PUBACK (for QoS 1) or PUBCOMP (for QoS 2). The PUBACK and PUBCOMP replenish the quota in the manner described below.

 

The Client or Server MUST set its initial send quota to a non-zero value not exceeding the Receive Maximum[MQTT-4.9.0-1].

 

Each time the Client or Server sends a PUBLISH packet at QoS > 0, it decrements the send quota. If the send quota reaches zero, the Client or Server MUST NOT send any more PUBLISH packets with QoS > 0[MQTT-4.9.0-2]. It MAY continue to send PUBLISH packets with QoS 0, or it MAY choose to suspend sending these as well. The Client and Server MUST continue to process and respond to all other MQTT Control Packets even if the quota is zero[MQTT-4.9.0-3].

 

The send quota is incremented by 1:

  • Each time a PUBACK or PUBCOMP packet is received, regardless of whether the PUBACK or PUBCOMP carried an error code.
  • Each time a PUBREC packet is received with a Return Code of 0x80 or greater.

 

The send quota is not incremented if it is already equal to the initial send quota. The attempt to increment above the initial send quota might be caused by the re-transmission of a PUBREL packet after a new Network Connection is established.

Refer to section 3.3.4 for a description of how Clients and Servers react if they are sent more PUBLISH packets than the Receive Maximum allows.

 

The send quota and Receive Maximum value are not preserved across Network Connections, and are re-initialized with each new Network Connection as described above. They are not part of the session state.

4.10 Request / Response

Some applications or standards might wish to run a Request/Response interaction over MQTT. This version of MQTT includes three properties that can be used for this purpose:

The following non-normative sections describe how these properties can be used.

A Client sends a Request Message by publishing an Application Message which has a Response Topic set as described in section 3.3.2.3.5. The Request can include a Correlation Data property as described in section 3.3.2.3.6.

4.10.1 Basic Request Response (non-normative)

 Request/Response interaction proceeds as follows:

  1. An MQTT Client (the Requester) publishes a Request Message to a topic. A Request Message is an Application Message with a Response Topic.
  2. Another MQTT Client (the Responder) has subscribed to a Topic Filter which matches the Topic Name used when the Request Message was published. As a result, it receives the Request Message. There could be multiple Responders subscribed to this Topic Name or there could be none.
  3. The Responder takes the appropriate action based on the Request Message, and then publishes a Response Message to the Topic Name in the Response Topic property that was carried in the Request Message.
  4. In typical usage the Requester has subscribed to the Response Topic and thereby receives the Response Message. However, some other Client might be subscribed to the Response Topic in which case the Response Message will also be received and processed by that Client. As with the Request Message, the topic on which the Response Message is sent could be subscribed to by multiple Clients, or by none.

 

If the Request Message contains a Correlation Data property, the Responder copies this property into the Response Message and this is used by the receiver of the Response Message to associate the Response Message with the original request. The Response Message does not include a Response Topic property.

 

The MQTT Server forwards the Response Topic and Correlation Data Property in the Request Message and the Correlation Data in the Response Message. The Server treats the Request Message and the Response Message like any other Application Message.

 

The Requester normally subscribes to the Response Topic before publishing a Request Message. If there are no subscribers to the Response Topic when the Response Message is sent, the Response Message will not be delivered to any Client.

 

The Request Message and Response Message can be of any QoS, and the Responder can be using a Session with a non-zero Session Expiry Interval. It is common to send Request Messages at QoS 0 and only when the Responder is expected to be connected. However, this is not necessary.

 

The Responder can use a Shared Subscription to allow for a pool of responding Clients. Note however that when using Shared Subscriptions that the order of message delivery is not guaranteed between multiple Clients.

 

It is the responsibility of the Requester to make sure it has the necessary authority to publish to the request topic, and to subscribe to the Topic Name that it sets in the Response Topic property. It is the responsibility of the Responder to make sure it has the authority to subscribe to the request topic and publish to the Response Topic. While topic authorization is outside of this specification, it is recommended that Servers implement such authorization.

4.10.2 Determining a Response Topic value (non-normative)

Requesters can determine a Topic Name to use as their Response Topic in any manner they choose including via local configuration. To avoid clashes between different Requesters, it is desirable that the Response Topic used by a Requester Client be unique to that Client. As the Requester and Responder commonly need to be authorized to these topics, it can be an authorization challenge to use a random Topic Name.

 

To help with this problem, this specification defines a property in the CONNACK packet called Response Information. The Server can use this property to guide the Client in its choice for the Response Topic to use. This mechanism is optional for both the Client and the Server. At connect time, the Client requests that the Server send a Response Information by setting the Request Response Information property in the CONNECT packet. This causes the Server to insert a Response Information property (a UTF-8 Encoded String) sent in the CONNACK packet.

 

This specification does not define the contents of the Response Information but it could be used to pass a globally unique portion of the topic tree which is reserved for that Client for at least the lifetime of its Session. Using this mechanism allows this configuration to be done once in the Server rather than in each Client.

Solace Implementation Note

Solace uses the Response Information in the CONNACK to return a topic prefix which SHOULD be used by the client for request/response message exchange. It is chosen such that it is unique for the client, and is authorized for the client to be able to SUBSCRIBE to.

 

Refer to section 3.1.2.11.6 for the definition of the Response Information.

4.11 Server redirection

A Server can request that the Client uses another Server by sending CONNACK or DISCONNECT with Reason Codes 0x9C (Use another server), or 0x9D (Server moved) as described in section 4.13. When sending one of these Reason Codes, the Server MAY also include a Server Reference property to indicate the location of the Server or Servers the Client SHOULD use.

 

The Reason Code 0x9C (Use another server) specifies that the Client SHOULD temporarily switch to using another Server. The other Server is either already known to the Client, or is specified using a Server Reference.

 

The Reason Code 0x9D (Server moved) specifies that the Client SHOULD permanently switch to using another Server. The other Server is either already known to the Client, or is specified using a Server Reference.

 

The Server Reference is a UTF-8 Encoded String. The value of this string is a space separated list of references. The format of references is not specified here.

 

Non-normative comment

It is recommended that each reference consists of a name optionally followed by a colon and a port number. If the name contains a colon the name string can be enclosed within square brackets (“[“ and ‘]”). A name enclosed by square brackets cannot contain the right square bracket (“]”) character. This is used to represent an IPv6 literal address which uses colon separators. This is a simplified version of an URI authority as described in [RFC3986].

 

Non-normative comment

The name within a Server Reference commonly represents a host name, DNS name [RFC1035], SRV name [RFC2782] , or literal IP address. The value following the colon separator is commonly a port number in decimal. This is not needed where the port information comes from the name resolution (such as with SRV) or is defaulted.

 

Non-normative comment

If multiple references are given, the expectation is that that Client will choose one of them.

 

Non-normative comment

Examples of the Server Reference are:

myserver.xyz.org

myserver.xyz.org:8883

10.10.151.22:8883[fe80::9610:3eff:fe1c]:1883

 

The Server is allowed to not ever send a Server Reference, and the Client is allowed to ignore a Server Reference. This feature can be used to allow for load balancing, Server relocation, and Client provisioning to a Server.

4.12 Enhanced authentication

The MQTT CONNECT packet supports basic authentication of a Network Connection using the User Name and Password fields. While these fields are named for a simple password authentication, they can be used to carry other forms of authentication such as passing a token as the Password.

 

Enhanced authentication extends this basic authentication to include challenge / response style authentication. It might involve the exchange of AUTH packets between the Client and the Server after the CONNECT and before the CONNACK packets.

 

Solace Implementation Note

Solace does not support enhanced authentication, and as such does not support the the Authentication Method property or AUTH packet.

 

To begin an enhanced authentication, the Client includes an Authentication Method in the CONNECT packet. This specifies the authentication method to use. If the Server does not support the Authentication Method supplied by the Client, it MAY send a CONNACK with a Reason Code of 0x8C (Bad authentication method) or 0x87 (Not Authorized) as described in section 4.13 and MUST close the Network Connection [MQTT-4.12.0-1].

 

The Authentication Method is an agreement between the Client and Server about the meaning of the data sent in the Authentication Data and any of the other fields in CONNECT, and the exchanges and processing needed by the Client and Server to complete the authentication.

 

Non-normative comment

The Authentication Method is commonly a SASL mechanism, and using such a registered name aids interchange. However, the Authentication Method is not constrained to using registered SASL mechanisms.

 

If the Authentication Method selected by the Client specifies that the Client sends data first, the Client SHOULD include an Authentication Data property in the CONNECT packet. This property can be used to provide data as specified by the Authentication Method. The contents of the Authentication Data are defined by the authentication method.

 

If the Server requires additional information to complete the authentication, it can send an AUTH packet to the Client. This packet MUST contain a Reason Code of 0x18 (Continue authentication)[MQTT-4.12.0-2]. If the authentication method requires the Server to send authentication data to the Client, it is sent in the Authentication Data.

 

The Client responds to an AUTH packet from the Server by sending a further AUTH packet. This packet MUST contain a Reason Code of 0x18 (Continue authentication)[MQTT-4.12.0-3]. If the authentication method requires the Client to send authentication data for the Server, it is sent in the Authentication Data.

 

The Client and Server exchange AUTH packets as needed until the Server accepts the authentication by sending a CONNACK with a Reason Code of 0. If the acceptance of the authentication requires data to be sent to the Client, it is sent in the Authentication Data.

 

The Client can close the connection at any point in this process. It MAY send a DISCONNECT packet before doing so. The Server can reject the authentication at any point in this process. It MAY send a CONNACK with a Reason Code of 0x80 or above as described in section 4.13, and MUST close the Network Connection[MQTT-4.12.0-4].

 

If the initial CONNECT packet included an Authentication Method property then all AUTH packets, and any successful CONNACK packet MUST include an Authentication Method Property with the same value as in the CONNECT packet[MQTT-4.12.0-5].

 

The implementation of enhanced authentication is OPTIONAL for both Clients and Servers. If the Client does not include an Authentication Method in the CONNECT, the Server MUST NOT send an AUTH packet, and it MUST NOT send an Authentication Method in the CONNACK packet[MQTT-4.12.0-6]. If the Client does not include an Authentication Method in the CONNECT, the Client MUST NOT send an AUTH packet to the Server [MQTT-4.12.0-7].

 

If the Client does not include an Authentication Method in the CONNECT packet, the Server SHOULD authenticate using some or all of the information in the CONNECT packet, TLS session, and Network Connection.

 

Non-normative example showing a SCRAM challenge

  • Client to Server: CONNECT Authentication Method="SCRAM-SHA-1" Authentication Data=client-first-data
  • Server to Client: AUTH rc=0x18 Authentication Method="SCRAM-SHA-1" Authentication Data=server-first-data
  • Client to Server AUTH rc=0x18 Authentication Method="SCRAM-SHA-1" Authentication Data=client-final-data
  • Server to Client CONNACK rc=0 Authentication Method="SCRAM-SHA-1" Authentication Data=server-final-data

 

Non-normative example showing a Kerberos challenge

  • Client to Server CONNECT Authentication Method="GS2-KRB5"
  • Server to Client AUTH rc=0x18 Authentication Method="GS2-KRB5"
  • Client to Server AUTH rc=0x18 Authentication Method="GS2-KRB5" Authentication Data=initial context token
  • Server to Client AUTH rc=0x18 Authentication Method="GS2-KRB5" Authentication Data=reply context token
  • Client to Server AUTH rc=0x18 Authentication Method="GS2-KRB5"
  • Server to Client CONNACK rc=0 Authentication Method="GS2-KRB5" Authentication Data=outcome of authentication

4.12.1 Re-authentication

If the Client supplied an Authentication Method in the CONNECT packet it can initiate a re-authentication at any time after receiving a CONNACK. It does this by sending an AUTH packet with a Reason Code of 0x19 (Re-authentication). The Client MUST set the Authentication Method to the same value as the Authentication Method originally used to authenticate the Network Connection[MQTT-4.12.1-1]. If the authentication method requires Client data first, this AUTH packet contains the first piece of authentication data as the Authentication Data.

 

The Server responds to this re-authentication request by sending an AUTH packet to the Client with a Reason Code of 0x00 (Success) to indicate that the re-authentication is complete, or a Reason Code of 0x18 (Continue authentication) to indicate that more authentication data is needed. The Client can respond with additional authentication data by sending an AUTH packet with a Reason Code of 0x18 (Continue authentication). This flow continues as with the original authentication until the re-authentication is complete or the re-authentication fails.

 

If the re-authentication fails, the Client or Server SHOULD send DISCONNECT with an appropriate Reason Code as described in section 4.13, and MUST close the Network Connection[MQTT-4.12.1-2].

 

During this re-authentication sequence, the flow of other packets between the Client and Server can continue using the previous authentication.

 

Non-normative comment

The Server might limit the scope of the changes the Client can attempt in a re-authentication by rejecting the re-authentication. For instance, if the Server does not allow the User Name to be changed it can fail any re-authentication attempt which changes the User Name.

4.13 Handling errors

4.13.1 Malformed Packet and Protocol Errors

Definitions of Malformed Packet and Protocol Errors are contained in section 1.2 Terminology, some but not all, of these error cases are noted throughout the specification. The rigor with which a Client or Server checks an MQTT Control Packet it has received will be a compromise between:

  • The size of the Client or Server implementation.
  • The capabilities that the implementation supports.
  • The degree to which the receiver trusts the sender to send correct MQTT Control Packets.
  • The degree to which the receiver trusts the network to deliver MQTT Control Packets correctly.
  • The consequences of continuing to process a packet that is incorrect.

 

If the sender is compliant with this specification it will not send Malformed Packets or cause Protocol Errors. However, if a Client sends MQTT Control Packets before it receives CONNACK, it might cause a Protocol Error because it made an incorrect assumption about the Server capabilities. Refer to section 3.1.4 CONNECT Actions.

 

The Reason Codes used for Malformed Packet and Protocol Errors are:

  • 0x81           Malformed Packet
  • 0x82           Protocol Error
  • 0x93           Receive Maximum exceeded
  • 0x95           Packet too large
  • 0x9A           Retain not supported
  • 0x9B           QoS not supported
  • 0x9E           Shared Subscriptions not supported
  • 0xA1           Subscription Identifiers not supported
  • 0xA2           Wildcard Subscriptions not supported

 

When a Client detects a Malformed Packet or Protocol Error, and a Reason Code is given in the specification, it SHOULD close the Network Connection. In the case of an error in a AUTH packet it MAY send a DISCONNECT packet containing the reason code, before closing the Network Connection. In the case of an error in any other packet it SHOULD send a DISCONNECT packet containing the reason code before closing the Network Connection. Use Reason Code 0x81 (Malformed Packet) or 0x82 (Protocol Error) unless a more specific Reason Code has been defined in section 3.14.2.1 Disconnect Reason Code.

 

Solace Implementation Note

Solace server never sends a DISCONNECT packet before closing the network connection.

 

When a Server detects a Malformed Packet or Protocol Error, and a Reason Code is given in the specification, it MUST close the Network Connection[MQTT-4.13.1-1]. In the case of an error in a CONNECT packet it MAY send a CONNACK packet containing the Reason Code, before closing the Network Connection. In the case of an error in any other packet it SHOULD send a DISCONNECT packet containing the Reason Code before closing the Network Connection. Use Reason Code 0x81 (Malformed Packet) or 0x82 (Protocol Error) unless a more specific Reason Code has been defined in section 3.2.2.2 Connect Reason Code or in section 3.14.2.1 Disconnect Reason Code. There are no consequences for other Sessions.

 

Solace Implementation Note

In the case of shared subscriptions not being supported, Solace returns a SUBACK with the reason code 0x9E rather than closing the network connection.

 

If either the Server or Client omits to check some feature of an MQTT Control Packet, it might fail to detect an error, consequently it might allow data to be damaged.

4.13.2 Other errors

Errors other than Malformed Packet and Protocol Errors cannot be anticipated by the sender because the receiver might have constraints which it has not communicated to the sender. A receiving Client or Server might encounter a transient error, such as a shortage of memory, that prevents successful processing of an individual MQTT Control Packet.

Acknowledgment packets PUBACK, PUBREC, PUBREL, PUBCOMP, SUBACK, UNSUBACK with a Reason Code of 0x80 or greater indicate that the received packet, identified by a Packet Identifier, was in error. There are no consequences for other Sessions or other Packets flowing on the same Session.

The CONNACK and DISCONNECT packets allow a Reason Code of 0x80 or greater to indicate that the Network Connection will be closed. If a Reason Code of 0x80 or greater is specified, then the Network Connection MUST be closed whether or not the CONNACK or DISCONNECT is sent[MQTT-4.13.2-1]. Sending of one of these Reason Codes does not have consequence for any other Session.

If the Control Packet contains multiple errors the receiver of the Packet can validate the Packet in any order and take the appropriate action for any of the errors found.

Refer to section 5.4.9 for information about handling Disallowed Unicode code points.