Version: 10.17.1
Class

solace.MessageConsumerProperties

Contents

class solace.MessageConsumerProperties

Defines the properties for a solace.MessageConsumer.

Constructor Top

  MessageConsumerProperties ( )

Properties Top

solace.MessageConsumerAcknowledgeMode acknowledgeMode = solace.MessageConsumerAcknowledgeMode.AUTO
Number acknowledgeThreshold = 60
Number acknowledgeTimeoutInMsecs = 1000
Boolean activeIndicationEnabled = false
Number connectAttempts = 3
Number connectTimeoutInMsecs = 10000
Boolean createIfMissing = false
Boolean noLocal = false
solace.QueueDescriptor queueDescriptor
solace.QueueProperties | null | undefined queueProperties = undefined
Number reconnectAttempts = -1
Number reconnectIntervalInMsecs = 3000
solace.ReplayStartLocation replayStartLocation = undefined.
[ 'Array' ].<solace.MessageOutcome> requiredSettlementOutcomes = []
solace.Destination topicEndpointSubscription = undefined
Number transportAcknowledgeThresholdPercentage = 60
Number transportAcknowledgeTimeoutInMsecs = 1000
Number windowSize = 255

Constructor details Top

MessageConsumerProperties ( )

Defines the properties for a solace.MessageConsumer.

Properties Detail Top

public solace.MessageConsumerAcknowledgeMode acknowledgeMode = solace.MessageConsumerAcknowledgeMode.AUTO

The Application Acknowledgement mode for the Message Consumer.

When the acknowledgement mode is solace.MessageConsumerAcknowledgeMode.CLIENT, a message is Application Acknowledged when the application calls solace.Message#acknowledge on that message.

When the acknowledge mode is solace.MessageConsumerAcknowledgeMode.AUTO, a message is Application Acknowledged by the API after all solace.MessageConsumerEventName#event:MESSAGE listeners are called and none throw an exception. If a message handler throws, the message can still be acknowledged by calling solace.Message#acknowledge, but this would not be a recommended practice.

When received messages are Application Acknowledged they are removed from the Guaranteed Message storage on the Solace Message Router. Message Consumer Application Acknowledged, only remove messages from the Solace Message Router.

In particular, withholding Message Consumer Acknowledgemnts does not stop message delivery. For Message Consumer flow control (aka transport acknowledgemeent) see solace.MessageConsumer#stop/solace.MessageConsumer#start. Message Consumer flow control may also be imlpemented by removing the solace.MessageConsumerEventName#event:MESSAGE listener.

Flow control and transport acknowledgements characteristics are defined by solace.MessageConsumerProperties#transportAcknowledgeThresholdPercentage and solace.MessageConsumerProperties#transportAcknowledgeTimeoutInMsecs

public Number acknowledgeThreshold = 60

The threshold for sending an acknowledgement, as a percentage. The API sends a transport acknowledgment every N messages where N is calculated as this percentage of the transport window size if the endpoint's max-delivered-unacked-msgs-per-flow setting at bind time is greater than or equal to the transport window size. Otherwise, N is calculated as this percentage of the endpoint's max-delivered-unacked-msgs-per-flow setting at bind time.

Deprecated: Yes

public Number acknowledgeTimeoutInMsecs = 1000

The transport acknowledgement timeout for guaranteed messaging. When the solace.MessageConsumerProperties#transportAcknowledgeTimeoutInMsecs is not exceeded, acknowledgements will be returned to the router at intervals not less than this value.

Deprecated: Yes

public Boolean activeIndicationEnabled = false

When enabled, a Guaranteed Messaging Consumer requests Active and Inactive events from the router and emits them to interested listeners.

See solace.MessageConsumerEventName.ACTIVE

See solace.MessageConsumerEventName.INACTIVE

public Number connectAttempts = 3

Gets and sets the maximum number of bind attempts when creating a connection to the Solace Message Router.

public Number connectTimeoutInMsecs = 10000

The bind timeout in milliseconds when creating a connection to the Solace Message Router.

public Boolean createIfMissing = false

If the endpoint is durable, it won't be auto-created unless this flag is set. This flag has no effect for temporary endpoints, those are always created if missing. This flag has no effect for existing endpoints.

Off by default for backwards compatibility.

public Boolean noLocal = false

When enabled, a Guaranteed Messaging Consumer does not receive messages published in the same Session, even if the endpoint contains a subscription that matches the published message.

public solace.QueueDescriptor queueDescriptor

Defines the queue from which to consume.

public solace.QueueProperties | null | undefined queueProperties = undefined

Gets the properties of the remote queue.

public Number reconnectAttempts = -1

When a connected flow receives an unsolicited unbind event with subcode REPLAY_STARTED or GM_UNAVAILABLE, the SDK can reconnect the flow automatically. This property controls the flow auto reconnect feature: 0: Disable flow auto reconnect for this consumer flow. -1: Enable flow auto reconnect for this consumer flow, infiinite retries (default)

<n, positive number>: Enable flow auto reconnect for this consumer flow, n retries.

When the flow auto rebind is enabled, DOWN_ERRORs with REPLAY_STARTED and GM_UNAVAILABLE are handled internally, and not (immediately) emitted to the application. A RECONNECTING event (with the same subcode) is emitted instead, ideally followed by a RECONNECTED event when the reconnect succeedes. In case of REPLAY_STARTED, the window of message IDs and acknowledgements are reset to allow replay packets to be passed to the application without marking them as duplicates. In case of GM_UNAVAILABLE, flow state is preserved.

If reconnecting fails after exhausting the number of retries, a DOWN_ERROR is emitted with the details of the last retry.

public Number reconnectIntervalInMsecs = 3000

Time to wait between flow auto reconnect attempts, in milliseconds. See solace.MessageConsumerProperties.reconnectAttempts Defaults to 3 seconds (3000)

public solace.ReplayStartLocation replayStartLocation = undefined.

When a Flow is created, the application may request replay of messages from the replay log, even messages that have been previously delivered and removed the from topic endpoint or queue. The default is undefined, and indicates that no replay is requested.

When defined the replay start location must be a solace.ReplayStartLocation object as returned by solace.SolClientFactory.createReplayStartLocationBeginning or solace.SolClientFactory.createReplayStartLocationDate.

The solace.ReplayStartLocation returned by solace.SolClientFactory.createReplayStartLocationBeginning indicate that all messages available should be replayed.

The replay start location returned by solace.SolClientFactory.createReplayStartLocationDate indicates that all messages logged since a given date must be retrieved.

public [ 'Array' ].<solace.MessageOutcome> requiredSettlementOutcomes = []

The required settlement outcomes for the Message Consumer.

A session is created with SUPPORTED_MESSAGE_ACK_CLIENT by setting the requiredSettlementOutcomes property to support negative acknowledgment outcomes.

The solace.MessageOutcome.ACCEPTED outcome is not required to be set and is always supported as a settlement outcome.

When the requiredSettlementOutcomes include either solace.MessageOutcome.FAILED or solace.MessageOutcome.REJECTED, a message can be settled with any of these outcomes.

The solace.Message#acknowledge method internally calls the solace.Message#settle with the solace.MessageOutcome.ACCEPTED passed as the settlement outcome for that message.

When received messages are Application Acknowledged/Settled with a solace.MessageOutcome.ACCEPTED outcome, they are removed from the Guaranteed Message storage on the Solace Message Router.

In particular, withholding Message Consumer Acknowledgemnts does not stop message delivery. For Message Consumer flow control (aka transport acknowledgemeent) see solace.MessageConsumer#stop/solace.MessageConsumer#start. Message Consumer flow control may also be imlpemented by removing the solace.MessageConsumerEventName#event:MESSAGE listener.

Flow control and transport acknowledgements characteristics are defined by solace.MessageConsumerProperties#transportAcknowledgeThresholdPercentage and solace.MessageConsumerProperties#transportAcknowledgeTimeoutInMsecs

public solace.Destination topicEndpointSubscription = undefined

This must be undefined if the type of the solace.MessageConsumerProperties#queueDescriptor is not solace.QueueType.TOPIC_ENDPOINT.

If solace.MessageConsumerProperties#queueDescriptor is not durable, or solace.MessageConsumerProperties#createIfMissing is true, this may be left undefined to generate the topic endpoint's destination. When generated, the destination can be obtained from the solace.MessageConsumer after it is connected by calling solace.MessageConsumer#getDestination.

public Number transportAcknowledgeThresholdPercentage = 60

The threshold for sending an acknowledgement, as a percentage. The API sends a transport acknowledgment every N messages where N is calculated as this percentage of the transport window size if the endpoint's max-delivered-unacked-msgs-per-flow setting at bind time is greater than or equal to the transport window size. Otherwise, N is calculated as this percentage of the endpoint's max-delivered-unacked-msgs-per-flow setting at bind time.

public Number transportAcknowledgeTimeoutInMsecs = 1000

The transport acknowledgement timeout for guaranteed messaging. When the solace.MessageConsumerProperties.transportAcknowledgeTimeoutInMsecs is not exceeded, acknowledgements will be returned to the router at intervals not less than this value.

public Number windowSize = 255

The window size for Guaranteed Message delivery. This is the maximum number of messages that will be prefetched from the Solace Messaging Router and queued internally by the API while waiting for the application to accept delivery of the messages.